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* [PATCH v2 6/7] Row pattern recognition patch (tests).
@ 2023-06-26 08:05 Tatsuo Ishii <ishii@postgresql.org>
0 siblings, 0 replies; 210+ messages in thread
From: Tatsuo Ishii @ 2023-06-26 08:05 UTC (permalink / raw)
---
src/test/regress/expected/rpr.out | 296 +++++++++++++++++++++++++++++
src/test/regress/parallel_schedule | 2 +-
src/test/regress/sql/rpr.sql | 153 +++++++++++++++
3 files changed, 450 insertions(+), 1 deletion(-)
create mode 100644 src/test/regress/expected/rpr.out
create mode 100644 src/test/regress/sql/rpr.sql
diff --git a/src/test/regress/expected/rpr.out b/src/test/regress/expected/rpr.out
new file mode 100644
index 0000000000..6bf8818911
--- /dev/null
+++ b/src/test/regress/expected/rpr.out
@@ -0,0 +1,296 @@
+--
+-- Test for row pattern definition clause
+--
+CREATE TEMP TABLE stock (
+ company TEXT,
+ tdate DATE,
+ price INTEGER
+ );
+INSERT INTO stock VALUES ('company1', '2023-07-01', 100);
+INSERT INTO stock VALUES ('company1', '2023-07-02', 200);
+INSERT INTO stock VALUES ('company1', '2023-07-03', 150);
+INSERT INTO stock VALUES ('company1', '2023-07-04', 140);
+INSERT INTO stock VALUES ('company1', '2023-07-05', 150);
+INSERT INTO stock VALUES ('company1', '2023-07-06', 90);
+INSERT INTO stock VALUES ('company1', '2023-07-07', 110);
+INSERT INTO stock VALUES ('company1', '2023-07-08', 130);
+INSERT INTO stock VALUES ('company1', '2023-07-09', 120);
+INSERT INTO stock VALUES ('company1', '2023-07-10', 130);
+INSERT INTO stock VALUES ('company2', '2023-07-01', 50);
+INSERT INTO stock VALUES ('company2', '2023-07-02', 2000);
+INSERT INTO stock VALUES ('company2', '2023-07-03', 1500);
+INSERT INTO stock VALUES ('company2', '2023-07-04', 1400);
+INSERT INTO stock VALUES ('company2', '2023-07-05', 1500);
+INSERT INTO stock VALUES ('company2', '2023-07-06', 60);
+INSERT INTO stock VALUES ('company2', '2023-07-07', 1100);
+INSERT INTO stock VALUES ('company2', '2023-07-08', 1300);
+INSERT INTO stock VALUES ('company2', '2023-07-09', 1200);
+INSERT INTO stock VALUES ('company2', '2023-07-10', 1300);
+SELECT * FROM stock;
+ company | tdate | price
+----------+------------+-------
+ company1 | 07-01-2023 | 100
+ company1 | 07-02-2023 | 200
+ company1 | 07-03-2023 | 150
+ company1 | 07-04-2023 | 140
+ company1 | 07-05-2023 | 150
+ company1 | 07-06-2023 | 90
+ company1 | 07-07-2023 | 110
+ company1 | 07-08-2023 | 130
+ company1 | 07-09-2023 | 120
+ company1 | 07-10-2023 | 130
+ company2 | 07-01-2023 | 50
+ company2 | 07-02-2023 | 2000
+ company2 | 07-03-2023 | 1500
+ company2 | 07-04-2023 | 1400
+ company2 | 07-05-2023 | 1500
+ company2 | 07-06-2023 | 60
+ company2 | 07-07-2023 | 1100
+ company2 | 07-08-2023 | 1300
+ company2 | 07-09-2023 | 1200
+ company2 | 07-10-2023 | 1300
+(20 rows)
+
+-- basic test using PREV
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+ company | tdate | price | rpr
+----------+------------+-------+-----
+ company1 | 07-01-2023 | 100 | 100
+ company1 | 07-02-2023 | 200 |
+ company1 | 07-03-2023 | 150 |
+ company1 | 07-04-2023 | 140 |
+ company1 | 07-05-2023 | 150 |
+ company1 | 07-06-2023 | 90 | 90
+ company1 | 07-07-2023 | 110 |
+ company1 | 07-08-2023 | 130 |
+ company1 | 07-09-2023 | 120 |
+ company1 | 07-10-2023 | 130 |
+ company2 | 07-01-2023 | 50 | 50
+ company2 | 07-02-2023 | 2000 |
+ company2 | 07-03-2023 | 1500 |
+ company2 | 07-04-2023 | 1400 |
+ company2 | 07-05-2023 | 1500 |
+ company2 | 07-06-2023 | 60 | 60
+ company2 | 07-07-2023 | 1100 |
+ company2 | 07-08-2023 | 1300 |
+ company2 | 07-09-2023 | 1200 |
+ company2 | 07-10-2023 | 1300 |
+(20 rows)
+
+-- the first row start with less than or equal to 100
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (LOWPRICE UP+ DOWN+)
+ DEFINE
+ LOWPRICE AS price <= 100,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+ company | tdate | price | rpr
+----------+------------+-------+-----
+ company1 | 07-01-2023 | 100 | 100
+ company1 | 07-02-2023 | 200 |
+ company1 | 07-03-2023 | 150 |
+ company1 | 07-04-2023 | 140 |
+ company1 | 07-05-2023 | 150 |
+ company1 | 07-06-2023 | 90 | 90
+ company1 | 07-07-2023 | 110 |
+ company1 | 07-08-2023 | 130 |
+ company1 | 07-09-2023 | 120 |
+ company1 | 07-10-2023 | 130 |
+ company2 | 07-01-2023 | 50 | 50
+ company2 | 07-02-2023 | 2000 |
+ company2 | 07-03-2023 | 1500 |
+ company2 | 07-04-2023 | 1400 |
+ company2 | 07-05-2023 | 1500 |
+ company2 | 07-06-2023 | 60 | 60
+ company2 | 07-07-2023 | 1100 |
+ company2 | 07-08-2023 | 1300 |
+ company2 | 07-09-2023 | 1200 |
+ company2 | 07-10-2023 | 1300 |
+(20 rows)
+
+-- second row raises 120%
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (LOWPRICE UP+ DOWN+)
+ DEFINE
+ LOWPRICE AS price <= 100,
+ UP AS price > PREV(price) * 1.2,
+ DOWN AS price < PREV(price)
+);
+ company | tdate | price | rpr
+----------+------------+-------+-----
+ company1 | 07-01-2023 | 100 | 100
+ company1 | 07-02-2023 | 200 |
+ company1 | 07-03-2023 | 150 |
+ company1 | 07-04-2023 | 140 |
+ company1 | 07-05-2023 | 150 |
+ company1 | 07-06-2023 | 90 |
+ company1 | 07-07-2023 | 110 |
+ company1 | 07-08-2023 | 130 |
+ company1 | 07-09-2023 | 120 |
+ company1 | 07-10-2023 | 130 |
+ company2 | 07-01-2023 | 50 | 50
+ company2 | 07-02-2023 | 2000 |
+ company2 | 07-03-2023 | 1500 |
+ company2 | 07-04-2023 | 1400 |
+ company2 | 07-05-2023 | 1500 |
+ company2 | 07-06-2023 | 60 |
+ company2 | 07-07-2023 | 1100 |
+ company2 | 07-08-2023 | 1300 |
+ company2 | 07-09-2023 | 1200 |
+ company2 | 07-10-2023 | 1300 |
+(20 rows)
+
+-- using NEXT
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UPDOWN)
+ DEFINE
+ START AS TRUE,
+ UPDOWN AS price > PREV(price) AND price > NEXT(price)
+);
+ company | tdate | price | rpr
+----------+------------+-------+------
+ company1 | 07-01-2023 | 100 | 100
+ company1 | 07-02-2023 | 200 |
+ company1 | 07-03-2023 | 150 |
+ company1 | 07-04-2023 | 140 | 140
+ company1 | 07-05-2023 | 150 |
+ company1 | 07-06-2023 | 90 |
+ company1 | 07-07-2023 | 110 | 110
+ company1 | 07-08-2023 | 130 |
+ company1 | 07-09-2023 | 120 |
+ company1 | 07-10-2023 | 130 |
+ company2 | 07-01-2023 | 50 | 50
+ company2 | 07-02-2023 | 2000 |
+ company2 | 07-03-2023 | 1500 |
+ company2 | 07-04-2023 | 1400 | 1400
+ company2 | 07-05-2023 | 1500 |
+ company2 | 07-06-2023 | 60 |
+ company2 | 07-07-2023 | 1100 | 1100
+ company2 | 07-08-2023 | 1300 |
+ company2 | 07-09-2023 | 1200 |
+ company2 | 07-10-2023 | 1300 |
+(20 rows)
+
+-- using AFTER MATCH SKIP TO NEXT ROW
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ AFTER MATCH SKIP TO NEXT ROW
+ INITIAL
+ PATTERN (START UPDOWN)
+ DEFINE
+ START AS TRUE,
+ UPDOWN AS price > PREV(price) AND price > NEXT(price)
+);
+ company | tdate | price | rpr
+----------+------------+-------+------
+ company1 | 07-01-2023 | 100 | 100
+ company1 | 07-02-2023 | 200 |
+ company1 | 07-03-2023 | 150 |
+ company1 | 07-04-2023 | 140 | 140
+ company1 | 07-05-2023 | 150 |
+ company1 | 07-06-2023 | 90 |
+ company1 | 07-07-2023 | 110 | 110
+ company1 | 07-08-2023 | 130 |
+ company1 | 07-09-2023 | 120 |
+ company1 | 07-10-2023 | 130 |
+ company2 | 07-01-2023 | 50 | 50
+ company2 | 07-02-2023 | 2000 |
+ company2 | 07-03-2023 | 1500 |
+ company2 | 07-04-2023 | 1400 | 1400
+ company2 | 07-05-2023 | 1500 |
+ company2 | 07-06-2023 | 60 |
+ company2 | 07-07-2023 | 1100 | 1100
+ company2 | 07-08-2023 | 1300 |
+ company2 | 07-09-2023 | 1200 |
+ company2 | 07-10-2023 | 1300 |
+(20 rows)
+
+--
+-- Error cases
+--
+-- row pattern definition variable name must not appear more than once
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price),
+ UP AS price > PREV(price)
+);
+ERROR: row pattern definition variable name "up" appears more than once in DEFINE clause
+LINE 9: UP AS price > PREV(price),
+ ^
+-- pattern variable name must appear in DEFINE
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+ END)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+ERROR: syntax error at or near "END"
+LINE 6: PATTERN (START UP+ DOWN+ END)
+ ^
+-- FRAME must start at current row when row patttern recognition is used
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+ERROR: FRAME must start at current row when row patttern recognition is used
+-- SEEK is not supported
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ AFTER MATCH SKIP TO NEXT ROW
+ SEEK
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+ERROR: SEEK is not supported
+LINE 6: SEEK
+ ^
+HINT: Use INITIAL.
diff --git a/src/test/regress/parallel_schedule b/src/test/regress/parallel_schedule
index cf46fa3359..ebb741318a 100644
--- a/src/test/regress/parallel_schedule
+++ b/src/test/regress/parallel_schedule
@@ -98,7 +98,7 @@ test: publication subscription
# Another group of parallel tests
# select_views depends on create_view
# ----------
-test: select_views portals_p2 foreign_key cluster dependency guc bitmapops combocid tsearch tsdicts foreign_data window xmlmap functional_deps advisory_lock indirect_toast equivclass
+test: select_views portals_p2 foreign_key cluster dependency guc bitmapops combocid tsearch tsdicts foreign_data window xmlmap functional_deps advisory_lock indirect_toast equivclass rpr
# ----------
# Another group of parallel tests (JSON related)
diff --git a/src/test/regress/sql/rpr.sql b/src/test/regress/sql/rpr.sql
new file mode 100644
index 0000000000..951c9abfe9
--- /dev/null
+++ b/src/test/regress/sql/rpr.sql
@@ -0,0 +1,153 @@
+--
+-- Test for row pattern definition clause
+--
+
+CREATE TEMP TABLE stock (
+ company TEXT,
+ tdate DATE,
+ price INTEGER
+ );
+INSERT INTO stock VALUES ('company1', '2023-07-01', 100);
+INSERT INTO stock VALUES ('company1', '2023-07-02', 200);
+INSERT INTO stock VALUES ('company1', '2023-07-03', 150);
+INSERT INTO stock VALUES ('company1', '2023-07-04', 140);
+INSERT INTO stock VALUES ('company1', '2023-07-05', 150);
+INSERT INTO stock VALUES ('company1', '2023-07-06', 90);
+INSERT INTO stock VALUES ('company1', '2023-07-07', 110);
+INSERT INTO stock VALUES ('company1', '2023-07-08', 130);
+INSERT INTO stock VALUES ('company1', '2023-07-09', 120);
+INSERT INTO stock VALUES ('company1', '2023-07-10', 130);
+INSERT INTO stock VALUES ('company2', '2023-07-01', 50);
+INSERT INTO stock VALUES ('company2', '2023-07-02', 2000);
+INSERT INTO stock VALUES ('company2', '2023-07-03', 1500);
+INSERT INTO stock VALUES ('company2', '2023-07-04', 1400);
+INSERT INTO stock VALUES ('company2', '2023-07-05', 1500);
+INSERT INTO stock VALUES ('company2', '2023-07-06', 60);
+INSERT INTO stock VALUES ('company2', '2023-07-07', 1100);
+INSERT INTO stock VALUES ('company2', '2023-07-08', 1300);
+INSERT INTO stock VALUES ('company2', '2023-07-09', 1200);
+INSERT INTO stock VALUES ('company2', '2023-07-10', 1300);
+
+SELECT * FROM stock;
+
+-- basic test using PREV
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+
+-- the first row start with less than or equal to 100
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (LOWPRICE UP+ DOWN+)
+ DEFINE
+ LOWPRICE AS price <= 100,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+
+-- second row raises 120%
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (LOWPRICE UP+ DOWN+)
+ DEFINE
+ LOWPRICE AS price <= 100,
+ UP AS price > PREV(price) * 1.2,
+ DOWN AS price < PREV(price)
+);
+
+-- using NEXT
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UPDOWN)
+ DEFINE
+ START AS TRUE,
+ UPDOWN AS price > PREV(price) AND price > NEXT(price)
+);
+
+-- using AFTER MATCH SKIP TO NEXT ROW
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ AFTER MATCH SKIP TO NEXT ROW
+ INITIAL
+ PATTERN (START UPDOWN)
+ DEFINE
+ START AS TRUE,
+ UPDOWN AS price > PREV(price) AND price > NEXT(price)
+);
+
+--
+-- Error cases
+--
+
+-- row pattern definition variable name must not appear more than once
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price),
+ UP AS price > PREV(price)
+);
+
+-- pattern variable name must appear in DEFINE
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+ END)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+
+-- FRAME must start at current row when row patttern recognition is used
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN UNBOUNDED PRECEDING AND UNBOUNDED FOLLOWING
+ INITIAL
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
+
+-- SEEK is not supported
+SELECT company, tdate, price, rpr(price) OVER w FROM stock
+ WINDOW w AS (
+ PARTITION BY company
+ ROWS BETWEEN CURRENT ROW AND UNBOUNDED FOLLOWING
+ AFTER MATCH SKIP TO NEXT ROW
+ SEEK
+ PATTERN (START UP+ DOWN+)
+ DEFINE
+ START AS TRUE,
+ UP AS price > PREV(price),
+ DOWN AS price < PREV(price)
+);
--
2.25.1
----Next_Part(Mon_Jun_26_17_45_07_2023_724)----
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
LGTM.
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
end of thread, other threads:[~2025-09-02 15:00 UTC | newest]
Thread overview: 210+ messages (download: mbox mbox.gz follow: Atom feed)
-- links below jump to the message on this page --
2023-06-26 08:05 [PATCH v2 6/7] Row pattern recognition patch (tests). Tatsuo Ishii <ishii@postgresql.org>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
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