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From: Tom Lane <[email protected]>
To: Andrew Dunstan <[email protected]>
Cc: [email protected]
Subject: Re: buildfarm client release 4.18
Date: Tue, 11 Oct 2016 20:51:09 -0400
Message-ID: <[email protected]> (raw)
In-Reply-To: <[email protected]>
References: <[email protected]>
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Andrew Dunstan <[email protected]> writes:
>   * There is a new config parameter "wait_timeout", which defaults to
>     undefined. If it is set then any run that takes longer than the
>     specified number of seconds is aborted. That means that runs that
>     get stuck will time out, and the whole animal won't be stuck and
>     requiring manual intervention. My test animal has a setting of 3 *
>     3600, i.e. 3 hours. There is some possible danger in this, that we
>     might miss bugs that cause us to get stuck, so at least some animals
>     should not use this feature.

Hm, do you mean that if the timeout is exceeded, it just shuts down and
doesn't report the failure?  If there is a report I don't see how we'd
"miss" anything.

			regards, tom lane


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