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From: Stephen Frost <sfrost@snowman.net>
To: Tom Lane <tgl@sss.pgh.pa.us>
Cc: Tatsuo Ishii <ishii@postgresql.org>
Cc: pgsql-performance@postgresql.org
Cc: pgsql-hackers@postgresql.org
Subject: Re: pg_dump and thousands of schemas
Date: Thu, 31 May 2012 00:01:49 -0400
Message-ID: <20120531040149.GC1267@tamriel.snowman.net> (raw)
In-Reply-To: <26386.1338436470@sss.pgh.pa.us>
References: <20120529.185149.1127748531209576379.t-ishii@sraoss.co.jp>
<12147.1338306742@sss.pgh.pa.us>
<20120530.180620.600165924826262795.t-ishii@sraoss.co.jp>
<20120531.092043.1953698679173443322.t-ishii@sraoss.co.jp>
<26386.1338436470@sss.pgh.pa.us>
* Tom Lane (tgl@sss.pgh.pa.us) wrote:
> Tatsuo Ishii <ishii@postgresql.org> writes:
> > Shall I commit to master and all supported branches?
>
> I'm not excited by this patch. It dodges the O(N^2) lock behavior for
> the initial phase of acquiring the locks, but it does nothing for the
> lock-related slowdown occurring in all pg_dump's subsequent commands.
> I think we really need to get in the server-side fix that Jeff Janes is
> working on, and then re-measure to see if something like this is still
> worth the trouble. I am also a tad concerned about whether we might not
> have problems with parsing memory usage, or some such, with thousands of
> tables being listed in a single command.
I can't imagine a case where it's actually better to incur the latency
penalty (which is apparently on the order of *minutes* of additional
time here..) than to worry about the potential memory usage of having to
parse such a command.
If that's really a concern, where is that threshold, and could we simply
cap pg_dump's operations based on it? Is 1000 alright? Doing a 'lock'
w/ 1000 tables at a time is still going to be hugely better than doing
them individually and the amount of gain between every-1000 and
all-at-once is likely to be pretty minimal anyway...
The current situation where the client-to-server latency accounts for
multiple minutes of time is just ridiculous, however, so I feel we need
some form of this patch, even if the server side is magically made much
faster. The constant back-and-forth isn't cheap.
Thanks,
Stephen
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