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[PATCH v20260912 2/4] Continue to remove some unnecesary strlen calls
210+ messages / 2 participants
[nested] [flat]

* [PATCH v20260912 2/4] Continue to remove some unnecesary strlen calls
@ 2024-09-11 04:21  Andy Fan <zhihuifan1213@163.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Andy Fan @ 2024-09-11 04:21 UTC (permalink / raw)

sprintf return the number of characters printed (not including the
trailing `\0'), so it is exactly same as strlen. so we can reuse that
value and avoid a strlen call.
---
 src/backend/utils/adt/datetime.c | 13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/src/backend/utils/adt/datetime.c b/src/backend/utils/adt/datetime.c
index 8f25c15fcfc..83c3c85305b 100644
--- a/src/backend/utils/adt/datetime.c
+++ b/src/backend/utils/adt/datetime.c
@@ -4717,6 +4717,7 @@ EncodeInterval(struct pg_itm *itm, int style, char *str)
 	int			fsec = itm->tm_usec;
 	bool		is_before = false;
 	bool		is_zero = true;
+	int			data_len;
 
 	/*
 	 * The sign of year and month are guaranteed to match, since they are
@@ -4774,11 +4775,11 @@ EncodeInterval(struct pg_itm *itm, int style, char *str)
 					char		sec_sign = (hour < 0 || min < 0 ||
 											sec < 0 || fsec < 0) ? '-' : '+';
 
-					sprintf(cp, "%c%d-%d %c%" PRId64 " %c%" PRId64 ":%02d:",
+					data_len = sprintf(cp, "%c%d-%d %c%" PRId64 " %c%" PRId64 ":%02d:",
 							year_sign, abs(year), abs(mon),
 							day_sign, i64abs(mday),
 							sec_sign, i64abs(hour), abs(min));
-					cp += strlen(cp);
+					cp += data_len;
 					cp = AppendSeconds(cp, sec, fsec, MAX_INTERVAL_PRECISION, true);
 					*cp = '\0';
 				}
@@ -4788,16 +4789,16 @@ EncodeInterval(struct pg_itm *itm, int style, char *str)
 				}
 				else if (has_day)
 				{
-					sprintf(cp, "%" PRId64 " %" PRId64 ":%02d:",
+					data_len = sprintf(cp, "%" PRId64 " %" PRId64 ":%02d:",
 							mday, hour, min);
-					cp += strlen(cp);
+					cp += data_len;
 					cp = AppendSeconds(cp, sec, fsec, MAX_INTERVAL_PRECISION, true);
 					*cp = '\0';
 				}
 				else
 				{
-					sprintf(cp, "%" PRId64 ":%02d:", hour, min);
-					cp += strlen(cp);
+					data_len = sprintf(cp, "%" PRId64 ":%02d:", hour, min);
+					cp += data_len;
 					cp = AppendSeconds(cp, sec, fsec, MAX_INTERVAL_PRECISION, true);
 					*cp = '\0';
 				}
-- 
2.43.0


--=-=-=
Content-Type: text/x-diff
Content-Disposition: attachment;
 filename=v20260912-0004-Make-printtup-a-bit-faster-intermediate-st.patch



^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00  Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

LGTM.



^ permalink  raw  reply  [nested|flat] 210+ messages in thread


end of thread, other threads:[~2025-09-02 15:00 UTC | newest]

Thread overview: 210+ messages (download: mbox mbox.gz follow: Atom feed)
-- links below jump to the message on this page --
2024-09-11 04:21 [PATCH v20260912 2/4] Continue to remove some unnecesary strlen calls Andy Fan <zhihuifan1213@163.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>

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