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help / color / mirror / Atom feed[PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
210+ messages / 2 participants
[nested] [flat]
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
LGTM.
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
0 siblings, 0 replies; 210+ messages in thread
From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)
@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
return false;
+ buf_state =3D LockBufHdr(buf);
+ lsn =3D BufferGetLSN(buf);
+ UnlockBufHdr(buf, buf_state);
+
+ if (!XLogNeedsFlush(lsn))
+ return true;
I think this should return false.
I am planning to review the other patches later and this is for the
first patch only.
--
Regards,
Nazir Bilal Yavuz
Microsoft
^ permalink raw reply [nested|flat] 210+ messages in thread
* [PATCH 1/3] add RELKIND_x_STR macros
@ 2026-02-01 23:46 Álvaro Herrera <alvherre@kurilemu.de>
0 siblings, 0 replies; 210+ messages in thread
From: Álvaro Herrera @ 2026-02-01 23:46 UTC (permalink / raw)
---
src/include/catalog/pg_class.h | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/include/catalog/pg_class.h b/src/include/catalog/pg_class.h
index 89ab34c8349..4afff1e8a4e 100644
--- a/src/include/catalog/pg_class.h
+++ b/src/include/catalog/pg_class.h
@@ -175,6 +175,19 @@ MAKE_SYSCACHE(RELNAMENSP, pg_class_relname_nsp_index, 128);
#define RELKIND_PARTITIONED_TABLE 'p' /* partitioned table */
#define RELKIND_PARTITIONED_INDEX 'I' /* partitioned index */
+/* annoying defines for client-side C string construction */
+#define RELKIND_RELATION_STR "'r'"
+#define RELKIND_INDEX_STR "'i'"
+#define RELKIND_SEQUENCE_STR "'S'"
+#define RELKIND_TOASTVALUE_STR "'t'"
+#define RELKIND_VIEW_STR "'v'"
+#define RELKIND_MATVIEW_STR "'m'"
+#define RELKIND_COMPOSITE_TYPE_STR "'c'"
+#define RELKIND_FOREIGN_TABLE_STR "'f'"
+#define RELKIND_PARTITIONED_TABLE_STR "'p'"
+#define RELKIND_PARTITIONED_INDEX_STR "'I'"
+
+
#define RELPERSISTENCE_PERMANENT 'p' /* regular table */
#define RELPERSISTENCE_UNLOGGED 'u' /* unlogged permanent table */
#define RELPERSISTENCE_TEMP 't' /* temporary table */
--
2.47.3
--a5gwxv7edi5gnyjn
Content-Type: text/x-diff; charset=utf-8
Content-Disposition: attachment;
filename="0002-replace-CppAsString2-RELKIND_x-with-RELKIND_x_STR.patch"
^ permalink raw reply [nested|flat] 210+ messages in thread
end of thread, other threads:[~2026-02-01 23:46 UTC | newest]
Thread overview: 210+ messages (download: mbox mbox.gz follow: Atom feed)
-- links below jump to the message on this page --
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2026-02-01 23:46 [PATCH 1/3] add RELKIND_x_STR macros Álvaro Herrera <alvherre@kurilemu.de>
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