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[PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer()
210+ messages / 2 participants
[nested] [flat]

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

LGTM.



^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer()
@ 2025-09-02 15:00 Melanie Plageman <melanieplageman@gmail.com>
  0 siblings, 0 replies; 210+ messages in thread

From: Melanie Plageman @ 2025-09-02 15:00 UTC (permalink / raw)

@@ -731,6 +741,13 @@ StrategyRejectBuffer(BufferAccessStrategy
strategy, BufferDesc *buf, bool from_r
         strategy->buffers[strategy->current] !=3D BufferDescriptorGetBuffe=
r(buf))
         return false;

+    buf_state =3D LockBufHdr(buf);
+    lsn =3D BufferGetLSN(buf);
+    UnlockBufHdr(buf, buf_state);
+
+    if (!XLogNeedsFlush(lsn))
+        return true;

I think this should return false.

I am planning to review the other patches later and this is for the
first patch only.

--
Regards,
Nazir Bilal Yavuz
Microsoft





^ permalink  raw  reply  [nested|flat] 210+ messages in thread

* [PATCH] Turn protective Assert() into elog(ERROR)
@ 2026-05-01 07:23 Álvaro Herrera <alvherre@kurilemu.de>
  0 siblings, 0 replies; 210+ messages in thread

From: Álvaro Herrera @ 2026-05-01 07:23 UTC (permalink / raw)

---
 src/backend/access/index/genam.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/backend/access/index/genam.c b/src/backend/access/index/genam.c
index 97d44b84622..7d401e3f137 100644
--- a/src/backend/access/index/genam.c
+++ b/src/backend/access/index/genam.c
@@ -396,11 +396,13 @@ systable_beginscan(Relation heapRelation,
 
 	/*
 	 * If this backend promised that it won't access shared catalogs during
-	 * logical decoding, this it the right place to verify.
+	 * logical decoding, this is the right place to verify.
 	 */
-	Assert(!HistoricSnapshotActive() ||
-		   accessSharedCatalogsInDecoding ||
-		   !heapRelation->rd_rel->relisshared);
+	if (HistoricSnapshotActive() &&
+		!accessSharedCatalogsInDecoding &&
+		heapRelation->rd_rel->relisshared)
+		elog(ERROR,
+			 "cannot access shared catalog with database-specific historic snapshot");
 
 	if (indexOK &&
 		!IgnoreSystemIndexes &&
-- 
2.47.3


--k6vxbflu22czkb7a--





^ permalink  raw  reply  [nested|flat] 210+ messages in thread


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2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v3 1/4] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
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2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
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2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
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2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2025-09-02 15:00 [PATCH v2 1/9] Refactor goto into for loop in GetVictimBuffer() Melanie Plageman <melanieplageman@gmail.com>
2026-05-01 07:23 [PATCH] Turn protective Assert() into elog(ERROR) Álvaro Herrera <alvherre@kurilemu.de>

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